Trying out the ever-growing and increasingly powerful arsenal of spells helps keep things interesting, and the promising allure of finding rare items has the same addicting appeal found in similar action RPG games such as the ever popular Diablo series. Fortunately, an obnoxiously snooty talking book named Librom presents you with a means of escape: read from his pages, learn to be a strong sorcerer and challenge Magusar to the death.Īfter each level, you’re rewarded items that can be equipped to execute new spells based on your performance. It’s clear from the looks of things that you’ll be next if you don’t find a way out. The game hits the ground running and starts with you trapped in a cage, witnessing the murder of your fellow prisoner at the hands of a demented and powerful sorcerer named Magusar. Basically, Soul Sacrifice Delta makes the original Soul Sacrifice obsolete.įans of the first title who either exhausted ways to max out their character, or those who simply completed the story and found themselves hungry for more, will be happy to know that SSD does contain a plethora of new content to keep them satisfied.Įverything great about the original Vita exclusive remains intact, including its highly engrossing story and exceptional production value. This title has everything from the original (Story, Game Modes, Items, Characters), but with all the new upgrades and additional content exclusive to this version. If you’re new to the series and you’re looking to jump in, make sure you start with Soul Sacrifice Delta. To be completely honest, I was more than a little confused when coming into this so I’ll just do my best to lay it out plainly for you. Soul Sacrifice Delta is the semi-update, quasi-sequel to the original 2013 title that tries its utmost to right every wrong that Soul Sacrifice has ever made and, in many ways, it succeeded. Have you ever heard that old saying that an artist never really finishes his work, he merely abandons it? Well, it would seem that the developers at Marvelous Entertainment and SCE Japan studios weren’t quite ready to abandon this one yet.
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